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How to Design Programs, second edition: An Introduction to Programming and Computing (Mit Press)
XPF 9541
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Détails du produit
- A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming.This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
| Publisher | The MIT Press |
| Publication date | May 4, 2018 |
| Edition | 2nd ed. |
| Language | English |
| Print length | 792 pages |
| ISBN-10 | 0199576173 |
| ISBN-13 | 978-0262534802 |
| Item Weight | 3 pounds (1.36 kg) |
| Reading age | 18 years and up |
| Dimensions | 7.99 x 1.38 x 9.02 inches (20.3 x 3.5 x 22.9 cm) |
| Grade level | 12 and up |
À qui est-ce destiné ?
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Programming Beginners
Ideal for novices who need structured guidance in programming basics and computing principles.
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Educators
Useful for instructors designing curriculum centered around programming concepts and computational thinking.
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Self-learners
Great for individuals seeking to develop programming skills independently through practical exercises and examples.
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Advanced Programmers
Not suitable for experienced developers seeking advanced programming techniques or in-depth algorithm discussions.
DESCRIPTION DU PRODUIT
About This Item
Product Description: Looking to dive into the world of programming and computing? Look no further than "How to Design Programs, second edition: An Introduction to Programming and Computing" by The MIT Press. This comprehensive guide is perfect for beginners who want to learn the ins and outs of programming and computing. With its easy-to-follow format, this book will take you step-by-step through the process of designing programs, teaching you the fundamentals of programming and computing along the way. The second edition of this book builds upon the success of its predecessor with updated content and examples.
It covers a wide range of topics, including problem analysis, data representation, control structures, and algorithms. Whether you're interested in web development, game design, or data analysis, this book will provide you with the tools you need to excel in the world of programming. Written by renowned experts at The MIT Press, this book is a trusted resource in the field of computing and programming. It offers clear explanations, practical examples, and exercises to reinforce your understanding of the material.
With its engaging writing style and user-friendly approach, this book makes learning programming and computing an enjoyable experience. Don't miss out on the opportunity to enhance your skills and knowledge in programming and computing. Purchase "How to Design Programs, second edition: An Introduction to Programming and Computing" by The MIT Press today and embark on your journey to becoming a proficient programmer.
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Software Development Editorial Review
"How to Design Programs: An Introduction to Programming and Computing" is a book that aims to teach programming and computing using the Racket language. The book follows a design recipe and covers various programming concepts. Opinions on this book are quite divided. Some readers feel that it is a terrible book, especially for beginners. They find the lessons to be unclear and confusing, making it difficult to progress. These readers suggest exploring other beginner-friendly books that focus on languages like Common Lisp or even learning Python instead. On the other hand, there are readers who praise the book for its comprehensive explanation of programming language mechanics. They appreciate how the book understands the reader's thought process and provides answers to questions that arise. These readers believe that the book is a must-read for understanding the underlying principles of programming languages and learning Scheme. One positive aspect of the book is that it includes interesting and engaging exercises, particularly in creating simple games using Racket. Readers also appreciate the functional API and the opportunity to work with moving sprites. However, one major criticism of this book is the lack of clear instructions and a missing answer key. Some readers find the instructions opaque and believe that understanding the author's intentions requires mind-reading abilities. Additionally, the absence of an answer key makes it challenging to check if exercises were done correctly, as finding answers online is difficult. In summary, "How to Design Programs: An Introduction to Programming and Computing" has mixed reception among readers. While some appreciate its comprehensive approach and engaging exercises, others find it confusing and lacking in clear instructions. The absence of an answer key also poses a challenge for self-study.
Avis et évaluations clients
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5 étoile
75%
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4 étoile
13%
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3 étoile
2%
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2 étoile
4%
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1 étoile
6%
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Avantages
- Provides a comprehensive understanding of programming language mechanics
- Engaging exercises, especially in game development
- Offers a functional API for updating state
Les inconvénients
- Unclear and confusing instructions
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XPF 9541
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